
Popular Search Algorithms in AI
Search algorithms are fundamental inArtificial Intelligence (AI) for solving problems that involve finding a pathor solution from an initial state to a goal state. These algorithms are oftenused in areas like planning, problem-solving, game playing, and optimization.
Here are some of the most popular searchalgorithms in AI:
1. Uninformed (Blind) Search Algorithms
These algorithms do not have any additionalinformation about the problem other than the problem itself (initial state,goal state, and operators). They explore the search space blindly.
a. Breadth-First Search (BFS)
- Description: Explores the search space level by level, starting from the root node and expanding all nodes at the current depth before moving to the next level.
- Time Complexity: O(b^d), where b is the branching factor and d is the depth of the goal.
- Optimality: BFS is optimal if the path cost is uniform.
- Space Complexity: O(b^d), as it stores all nodes at the current depth.
b. Depth-First Search (DFS)
- Description: Explores the search space by going as deep as possible along one branch before backtracking to explore other branches.
- Time Complexity: O(b^m), where b is the branching factor and m is the maximum depth of the tree.
- Space Complexity: O(b * m), where m is the maximum depth of the tree.
- Optimality: Not guaranteed to find the shortest path.
c. Depth-Limited Search
- Description: A variant of DFS, where the search is limited to a certain depth to prevent infinite loops or excessive resource use.
- Optimality: Not guaranteed to find the solution unless the depth limit is sufficient.
d. Iterative Deepening Search (IDS)
- Description: Combines the benefits of BFS and DFS by performing DFS with increasing depth limits until a solution is found.
- Time Complexity: O(b^d), where b is the branching factor and d is the depth of the goal.
- Space Complexity: O(b * d).
2. Informed (Heuristic) SearchAlgorithms
These algorithms use additionalinformation, called heuristics, to guide the search towards the goal more efficiently.
a. A Search*
- Description: A* is a popular best-first search algorithm that uses both the actual cost to reach a node (g(n)) and an estimated cost to reach the goal (h(n)).
- Time Complexity: O(b^d), where b is the branching factor and d is the depth of the goal.
- Space Complexity: O(b^d).
- Optimality: A* is optimal when the heuristic function is admissible (never overestimates the cost to the goal).
b. Greedy Best-First Search
- Description: This algorithm uses only the heuristic function (h(n)) to estimate the cost from a node to the goal and selects the node that appears closest to the goal.
- Time Complexity: O(b^d), where b is the branching factor and d is the depth of the goal.
- Space Complexity: O(b^d).
- Optimality: Not guaranteed to find the optimal solution, as it only considers the heuristic.
3. Local Search Algorithms
These algorithms focus on finding anoptimal solution by iteratively improving a candidate solution, often startingfrom a random point.
a. Hill Climbing
- Description: A simple algorithm that starts from a random initial solution and moves towards the direction of increasing value (uphill) to find the peak or goal.
- Time Complexity: O(n), where n is the number of steps.
- Space Complexity: O(1).
- Optimality: Not optimal; can get stuck in local maxima or plateaus.
b. Simulated Annealing
- Description: An extension of hill climbing that uses randomness to escape local optima and explore the solution space more effectively.
- Time Complexity: O(n), where n is the number of steps.
- Space Complexity: O(1).
- Optimality: Can theoretically find the global optimum.
c. Genetic Algorithms
- Description: A population-based algorithm that mimics natural selection. It involves crossover (recombination), mutation, and selection to evolve better solutions over generations.
- Time Complexity: O(g * n), where g is the number of generations and n is the population size.
- Space Complexity: O(n), where n is the population size.
- Optimality: Can find an approximate solution, but not guaranteed to find the global optimum.
4. Bidirectional Search
- Description: Involves two simultaneous searches: one from the initial state and one from the goal state, aiming to meet in the middle.
- Time Complexity: O(b^(d/2)), where b is the branching factor and d is the depth.
- Space Complexity: O(b^(d/2)).
5. Monte Carlo Tree Search (MCTS)
- Description: A search algorithm used in decision processes, particularly in games like Go or Chess. MCTS uses random sampling of the search space to find the best move.
- Time Complexity: Depends on the number of simulations.
- Space Complexity: Depends on the number of nodes in the tree.
- Optimality: Provides approximate solutions.
Conclusion